
- #Civilization vi mods not showing up in game mod#
- #Civilization vi mods not showing up in game code#
- #Civilization vi mods not showing up in game zip#
- #Civilization vi mods not showing up in game download#
Like the introduction of city districts, the separation of the tech and civics trees, and balances to win conditions.Īs if that’s not reason enough, the modding community has been hard at work to give us a whole pool of new content to discover. You also need to ensure that you are referring to the trait-name in the same way in the unit-file as you end up using in the "Defines" SQL file.There are loads of updates in Civ6 well worth exploring.

('TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_HAKKAPELIITTA_NAME', 'LOC_UNIT_ZOB_SWEDEN_HAKKAPELIITTA_NAME', 'LOC_UNIT_ZOB_SWEDEN_HAKKAPELIITTA_NAME_DESCRIPTION') You've defined a "Type" called "TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_PIKEMAN" but then you've defined a "TraitType" called "TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_PIKEMAN_NAME", for example. VALUES ('TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_CAROLEAN', 'LOC_UNIT_ZOB_SWEDEN_CAROLEAN_NAME', 'LOC_UNIT_ZOB_SWEDEN_CAROLEAN_NAME_DESCRIPTION'), ('TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_HAKKAPELIITTA', 'KIND_TRAIT') ('TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_PIKEMAN', 'KIND_TRAIT'), VALUES ('TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_CAROLEAN', 'KIND_TRAIT'), You'll note for example that Mediafire links are no longer allowed on Steam, whereas CFC (this site) and dropbox links are still allowed.
#Civilization vi mods not showing up in game download#
Mediafire is not really a very good choice any more because they have become rife with spam and malware, as well as attempts to get you to download unwanted and uneeded kludge by confusing the layout of the download pages.
#Civilization vi mods not showing up in game mod#
#Civilization vi mods not showing up in game zip#
#Civilization vi mods not showing up in game code#
And in all this process we have to hope that we are not wasting our time in the event the modbuddy project does not contain the same code as the built version of the mod that is non-functional.If we cannot spot the issue we then have to create the built and usable version of the mod on our end, which is what we really needed in the 1st place.This is useless in most cases and requires us to dump it into our modbuddy folder and then start modbuddy and then attempt to analyse what you are doing wrong.

